Research

Below is a list of current and past research projects that I am involved with, along with a complete list of my publications. Projects are detailed on their own separate pages. Where possible, I provide links directly to publications.

Research Projects

Biographical Story-Games for Enhancing Awareness of Disability (BioStEAD)

Disruptive Game Design & Ludic Knowledge

Digital Recreation of the Mary Rose Figure Head

Publications

Whitby, M., Howell, P., Garner, T. & De Weerd, C. (2018, in press). The Role of Social Interactions in a Multiplayer Context for Rehabilitation Games. In Proceedings of ICDVRAT-ITAG 2018, Nottingham, United Kingdom.

Whitby, M. & Howell, P. (2017). Designing and Creating a Game Installation. The Computer Games Journal, 6 (3) pp. 85-109.

Howell, P. (2016). A Theoretical Framework of Ludic Knowledge: A Case Study in Disruption and Cognitive Engagement. In Proceedings of POCG 2016, The 10th International Philosophy of Computer Games Conference, Valletta, Malta.

Howell, P., Stevens, B. & Eyles, M. (2014). Disrupting the Player’s Schematised Knowledge of Game Components. In Proceedings of DiGRA 2014: the of Game , Salt Lake City, Utah.

Howell, P. (2014). Amnesia: A Machine for Pigs Postmortem Report. Feature Article Published on Gamasutra.com.

Howell, P. (2011). Schematically Disruptive Game Design. In Proceedings of DiGRA 2011: Think Design Play, Utrecht, Netherlands.

Student Theses

Howell, P. (2015). Disruptive Game Design: A Commercial Design and Development Methodology for Supporting Player Cognitive Engagement in Digital Games. Unpublished PhD Thesis, University of Portsmouth.

Howell, P. (2010). Light at the End of the Tunnel: A Study of the Influence of Game World Lighting in a First Person Shooter on a Player’s Decision Making Processes. Unpublished Undergraduate Dissertation, University of Portsmouth.